JAB (LIGHT) PUNCH
Standing Light Punch is a fairly fast jab. It has more range than Crouching Light Punch but not as much as Crouching Light Kick. Standing Light Punch can be comboed into Crouching Light Kick. It can be cancelled into his Special Moves but only his Tatsumaki Gorasen and Light Punch Hyakkishu will actually connect.
Crouching Light Punch is just as fast as the Standing Light Punch but doesn't quite have the reach. It also does less damage as well. It too can be cancelled into Special Moves but with the same restrictions as Standing Light Punch (see above).
Neutral Jump Light Punch
Diagonal Jump Light Punch
STRONG (MEDIUM) PUNCH
Standing Medium Punch has a very similar animation to his Gohadoken. It is a decent poke up close. It can be cancelled into Special Moves but, as with the Light Punch, only Tatsumaki Gorasen and Light Punch Hyakkishu are practical. At long range it does very slightly more damage.
Crouching Medium Punch actually hits low, so the opponent must be crouching to block this attack. It too can be cancelled into Special Moves with the restrictions listed for Standing Medium Punch. It has pretty good range, having almost the same range as Crouching Light Kick, making this a fairly useful poke.
Neutral Jump Medium Punch has Gouken punching straight ahead, which makes it more useful against someone already in the air jumping at you than against a ground opponent.
Diagonal Jump Medium Punch is used against opponents in the air. If you catch them in the air, you can get 2 hits from this move which puts them into a juggle state which allows you to juggle into a Super or Ultra. The first hit does 50 Damage/50 Stun and the second hit does 30 Damage/50 Stun for a total of 80 Damage/100 Stun.
FIERCE (HARD) PUNCH
SHORT (LIGHT) KICK
FORWARD (MEDIUM) KICK
ROUNDHOUSE (HARD) KICK