This is Gen's go to combo special attack in Mantis Style, allowing him to combo from Standing Medium Punch and other normal attacks.
FORWARD, DOWN, DOWN-FORWARD + KICK
This special attack is useful as an anti air and also on wake up when being pressured by the opponent. Each following attack must be input with a kick button in an increasing rhythm until the sequence ends.
SUPER - ZAN 'EI
QUARTER CIRCLE FORWARD X2 + PUNCH
Gen will pass through the opponent and they will be struck multiple times.
ULTRA 1 - ZETSUEI
QUARTER CIRCLE FORWARD X2 + PUNCH X3
Gen will attack the opponent from multiple angles.
ULTRA 2 - SHITKENKETSU
QUARTER CIRCLE BACK X2 + THREE PUNCHES
This Ultra will grey out a large portion of the opponents health.
CHARGE BACK, FORWARD + PUNCH
Gen's rolling attack which can be useful in combos.
CHARGE DOWN, UP + KICK
This allows Gen extreme mobility with the option to attack, but beware because when the attacks are blocked he will be open to punishment. All attacks are Armor Breaking, making it useful for punishing opponents charging up Focus Attacks.
- Sudden Stop: Back after Oga
- Close Kick: Down after Oga
- Far Kick: Down-Forward or Forward after Oga
- Ceiling Jump: Up-Back or Up or Up-Forward after Oga
- Falling Kick: Down After Ceiling Jump
- Close Range Kick Right: Down-forward or Forward after Ceiling Jump
- Close Range Kick Left: Down-Back or Back after Ceiling Jump
SUPER - JYAKOHA
QUARTER CIRCLE FORWARD X2 + KICK
Gen will grab the opponent from the sky and stomp them.
ULTRA 1 - RYUKOHA
QUARTER CIRCLE FORWARD X2 + KICK X3
This is a souped up version of his Super where he will grab the opponent in the air and spin them in a whirlwhind.
ULTRA 2 - TEIGA
IN AIR, QUARTER CIRCLE FORWARD X2 + THREE KICKS
Gen will attack the opponent multiple times in the air with this Ultra. It also acts as an overhead, allowing him to punish crouching opponents.