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Tuesday
May182010

Character Changes from Street Fighter 4 to Super Street Fighter 4

This is a general list of changes to the original 25 Street Fighter 4 characters in Super Street Fighter 4.  It should be noted that, in general, damage has been reduced for almost all of the characters in the game.  If a damage reduction is mentioned in the table below, it is a notable reduction.

If you notice any errors or know of a change that should be added, contact us at admin@iplaywinner.com

CHARACTER CHANGES FROM STREET FIGHTER 4 TO SUPER STREET FIGHTER 4
Abel
  • Tornado Throw and Soulless (Ultra1) do less damage.
  • More invincibility on EX Falling Sky.
Akuma
  • Light Punch to Heavy Kick loop has been changed.
Balrog
  • Input for Dash Upper is more lenient.
Blanka
  • Recovery on Surprise Forward has been reduced.
  • Distances for Rolling Attack have been adjusted.
C.Viper
  • A few more frames of invincibility have been added to Heavy Punch Thunder Knuckle.
  • They have added a few frames of recovery to a blocked Flame Kick.
  • Crouching Medium Punch has some more priority to make it more useful as a counter poke.
Chun-Li
 
Cammy
  • Cannon Spike does less damage.
  • Spiral Arrow has less recovery.
Dan
  • Taunt now hits opponent.
Dhalsim

E.Honda
  • Sumo Headbutt now goes over Sagat Low Tiger Shots.
  • Light Punch and EX Sumo Headbutt have a few more frames of invincibility.
El Fuerte

Fei Long
  • Tenshin slightly improved.
Gen
  • All versions of Gekiro now throw invincible, and EX version is strike invincible.
  • Crane stance Crouching Medium Kick has some projectile invincibility, going under most fireballs.
  • Jump arcs and speeds have been adjusted.
  • Both Super Combos do slightly more damage.
  • Jyakoha (Crane Super Combo) starts up faster.
  • Zan'ei (Mantis Super Combo) recovers faster.
  •  All Oga wall dives travel faster and leave the wall/cieling faster.
  • Medium Kick cancel to Hyakurenko loop is pretty much gone due to move property adjustments.
  • General property adjustments to several Gen normals.
  • Heavy Punch Hyakurenko (Hands) can now be super-cancelled on all 4 hits, making combos into Super much easier.
  • Gen's backdash improved. Instead of going from invincibility frames to grounded state, he goes from invincibility frames to airborne frames. This reduces the opponent's ability to deal big damage if Gen's backdash is caught.
Gouken

Guile
  • Reduced charge time on Sonic Boom!
  • Flash Explosion damage increased. 
  • New "sunglasses" move.
Ken

M. Bison

Rufus
  • EX Snake Strike damage reduced.
  • Damage on Dive Kick reduced.
Ryu
  • Ryu's Medium Punch and Heavy Punch Shoryuken are now two hits.
  • Invincibility reduced on Shoryuken and damage also reduced. 
  • Shoryuken no longer trades into Metsu Hadoken.
Rose
  • Damage on all versions of Soul Throw have increased. 
  • Soul Reflect now has an improved active frames window, making it easier to reflect or absorb projectiles.
  • Hard Punch Soul Relect can now combo into Soul Throw.
  • Crouching Heavy Punch increased damage. 
  • Faster Recovery on Soul Spark.
Seth
  • Tanden Stream no longer hits an opponent who jumps over a Sonic Boom. 
  • More recovery on Yoga Teleport. 
  • Jumping Heavy Punch executes faster.
Sagat
  • Tiger Uppercut does less damage.
  • New "Angry Scar" special move added.
Sakura
  • Jumping Medium Kick now crosses up.
Vega
  • It takes longer to knock off Vega's claw. 
  • Bloody High Claw hits during the initial jump.
  • Heavy Punch, Crouching Medium Punch, EX Flying Barcelona Attack works on all characters.
Zangief

Reader Comments (2)

I belive roses Pied (forward HK) now moves her forward a bit. It also has higher vertical range and less horizontal range.

It does kockdown on airborne opponents and enters a super juggle state. Not sure if the last part was in vanilla or not though.

June 5, 2010 | Unregistered Commenterscaryxited

Changes to gouken:
Goukens c.LK is one frame faster on startup (5 frames now i belive).
Fireballs do less damage.
Can now hit with fireballs after backthrow. This enables backthrow, mp.FB FADC tatsu. Not really worth it though does only a fraction more damage then regular tatsu after backthrow.
Overhead is faster.
Demon flip kick is no longer overhead :(
Recovery added to wiffed DF grab :((

June 5, 2010 | Unregistered Commenterscaryxited

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