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<!--Generated by Squarespace V5 Site Server v5.13.159 (http://www.squarespace.com) on Fri, 24 May 2013 10:00:26 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>DORMAMMU - MARVEL VS CAPCOM 3</title><subtitle>DORMAMMU - MARVEL VS CAPCOM 3</subtitle><id>http://iplaywinner.com/dormammu-mvc3/</id><link rel="alternate" type="application/xhtml+xml" href="http://iplaywinner.com/dormammu-mvc3/"/><link rel="self" type="application/atom+xml" href="http://iplaywinner.com/dormammu-mvc3/atom.xml"/><updated>2011-11-15T21:12:48Z</updated><generator uri="http://five.squarespace.com/" version="Squarespace V5 Site Server v5.13.159 (http://www.squarespace.com)">Squarespace</generator><entry><title>NORMAL MOVES</title><id>http://iplaywinner.com/dormammu-mvc3/normal-moves.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/dormammu-mvc3/normal-moves.html"/><author><name>IPLAYWINNER</name></author><published>2011-02-08T03:31:21Z</published><updated>2011-02-08T03:31:21Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>&nbsp;</p>
<p><strong>Damage #s are for (standing/crouching/air)</strong></p>
<p><strong>L - LIGHT (48k/45k/50k)</strong></p>
<p><strong><br /></strong></p>
<p><strong>M - MEDIUM (70k/70k/50k)</strong></p>
<p>Standing, crouching, and air M nullifies some projectiles.</p>
<p>c.M launches opponents very slightly.</p>
<p><strong>H - HARD (90k/90k/85)</strong></p>
<p>Standing, crouching, and air H nullifies some projectiles.</p>
<p><strong>S - EXCHANGE (95k/NA/90k)</strong></p>
<p><strong><br /></strong></p>
<p style="text-align: left;"><strong>COMMAND NORMALS</strong></p>
<h4>DARK MATTER</h4>
<p style="text-align: left;"><strong>TOWARDS + H (80k)</strong></p>
<p style="text-align: left;">Fires a dagger-like projectile. &nbsp;Wall bounces on hit. &nbsp;Special cancelable.&nbsp;</p>
<h4>FLAME CARPET</h4>
<p style="text-align: left;"><strong>DOWN-TOWARDS + H (81,700)</strong></p>
<p style="text-align: left;">Dormammu places a pool of fire on the ground at his feet. &nbsp;It will OTG and inflict chip damage.</p>]]></content></entry><entry><title>SPECIAL MOVES</title><id>http://iplaywinner.com/dormammu-mvc3/special-moves.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/dormammu-mvc3/special-moves.html"/><author><name>IPLAYWINNER</name></author><published>2011-02-08T03:31:05Z</published><updated>2011-02-08T03:31:05Z</updated><content type="html" xml:lang="en-US"><![CDATA[<h4>DARK HOLE - QCF+ATK (122K)</h4>
<p>QUARTER CIRCLE FORWARD + ATTACK</p>
<p><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fmvc3-guide%2Fdormammu%2Fdarkhole.png%3F__SQUARESPACE_CACHEVERSION%3D1296381297565',720,1280);"><img src="http://iplaywinner.com/storage/thumbnails/2739927-10474273-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1296381309808" alt="" /></a></span><span class="thumbnail-caption" style="width: 252px;">Dark Hole</span></span>Dormmamu summons a vortex of energy when casting Dark Hole, which is a multi-hit attack that absorbs projectiles. Effective for controlling horizontal space in front of Dormammu.&nbsp;</p>
<p>Can be performed in the air.</p>
<h4>PURIFICATION - F/D/DF+ATK (120K)</h4>
<p>FORWARD, DOWN, DOWN-FORWARD + ATTACK</p>
<p>This special is a pillar of dark energy that is a multi-hit attack and effective for controlling vertical space in front of Dormammu. Works well versus characters who have the ability to fly and stopping players who try to super jump towards you.&nbsp;</p>
<p>Using Purification in conjunction with Stalking Flare Hyper is a great way inflict massive chip damage versus blocking opponents.&nbsp;</p>
<h4><strong>DARK SPELL: DESTRUCTION - QCB+L&nbsp;</strong></h4>
<p>QUARTER CIRCLE BACK + LIGHT ATTACK</p>
<p>Stock levels of Destruction. Charge three in a row to release a large explosion.&nbsp;</p>
<h4>DARK SPELL: CREATION - QCB+M</h4>
<p>QUARTER CIRCLE BACK + MEDIUM ATTACK</p>
<p>Stock levels of creation. Charge three in a row and the opponent will be unable to jump.&nbsp;</p>
<h4>LIBERATION - QCB+H</h4>
<p>QUARTER CIRCLE BACK + HARD ATTACK</p>
<p><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fmvc3-guide%2Fdormammu%2Fliberation.png%3F__SQUARESPACE_CACHEVERSION%3D1296381929616',720,1280);"><img src="http://iplaywinner.com/storage/thumbnails/2739927-10474318-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1296381931281" alt="" /></a></span></span>Liberation on its own is a simple special that will also absorb projectiles and send the opponent reeling if they are hit with it.&nbsp;</p>
<p>Using liberation with stocked levels of Creation and Destruction will result in a number of different attacks. For instance, stocking one level of Destruction and a level of Creation and then performing Liberation will result in a meteor shower.&nbsp;</p>
<p>Dark Spell chart coming soon.&nbsp;</p>
<h4><strong>TELEPORT</strong>&nbsp;- B/D/DB+ATK</h4>
<p>BACK, DOWN, DOWN-BACK + ATTACK</p>
<p>Dormammus teleport is great for popping around the screen on a whim and creating mix-up opportunities and even getting out of trouble.</p>
<p>L: Teleport in front of opponent.</p>
<p>M: Teleport behind opponent.&nbsp;</p>
<p>H: Teleport above opponent.&nbsp;</p>
<h4><strong>FLIGHT - QCB+S</strong></h4>
<p>QUARTER CIRCLE BACK + S</p>
<p>Using flight with Dormammu is great for dippin' out when the opponent starts to close the gap. Dormammu is a keep away character so using flight is essential for being able stay far away from the opponent at all times.&nbsp;</p>]]></content></entry><entry><title>ASSISTS</title><id>http://iplaywinner.com/dormammu-mvc3/assists.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/dormammu-mvc3/assists.html"/><author><name>Kumo</name></author><published>2011-02-08T03:30:49Z</published><updated>2011-02-08T03:30:49Z</updated><content type="html" xml:lang="en-US"><![CDATA[<h4><strong>DARK HOLE (122K)</strong></h4>
<p><strong></strong>Shot - Front</p>
<h4><strong>PURIFICATION (120K)</strong></h4>
<p><strong></strong>Shot - Tilt Up</p>
<h4><strong>LIBERATION</strong></h4>
<p><strong></strong>Shot - Front</p>]]></content></entry><entry><title>HYPER COMBOS</title><id>http://iplaywinner.com/dormammu-mvc3/hyper-combos.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/dormammu-mvc3/hyper-combos.html"/><author><name>IPLAYWINNER</name></author><published>2011-02-08T03:30:33Z</published><updated>2011-02-08T03:30:33Z</updated><content type="html" xml:lang="en-US"><![CDATA[<h4>CHAOTIC FLAME - QCF+2ATK (281K)</h4>
<p><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fmvc3-guide%2Fdormammu%2Fchaoticflame.png%3F__SQUARESPACE_CACHEVERSION%3D1296381828465',720,1280);"><img src="http://iplaywinner.com/storage/thumbnails/2739927-10474313-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1296381837388" alt="" /></a></span><span class="thumbnail-caption" style="width: 252px;">Chaotic Flame</span></span>QUARTER CIRCLE FORWARD + ATTACK X 2</p>
<p>Full screen and fairly damaging super. Effective for punishing wiffed attacks. Combo into this Hyper after a connected Forward + C attack -- even from full screen!</p>
<h4>STALKING FLARE - QCB+2ATK (256K)</h4>
<p>QUARTER CIRCLE BACK + ATTACK X 2</p>
<p>Stalking Flare is a great super to throw out against opponent low on life considering it inflicts massive chip damage, especially when used in conjunction with his Purification special. Even if the opponent dies before all the hits connect, it will still stay active once the next character tags in.&nbsp;</p>
<h4>DARK DIMENSION (LEVEL 3) - F/D/DF+2ATK (400K)&nbsp;</h4>
<p>FORWARD, DOWN, DOWN-FORWARD + ATTACK X 3</p>
<p>Full screen level three super where Dormammu traps the opponent in their own little universe, ultimately crushing them for big damage.&nbsp;</p>]]></content></entry><entry><title>COMBOS</title><id>http://iplaywinner.com/dormammu-mvc3/combos.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/dormammu-mvc3/combos.html"/><author><name>IPLAYWINNER</name></author><published>2011-02-08T03:30:08Z</published><updated>2011-02-08T03:30:08Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Crouching L, Standing M, S, Neutral Jump, M, M, H, Cancel into Light Dark Hole<br />Damage: 344,600&nbsp;</p>
<p>Forward + H, Chaotic Flame<br />Damage: 352,400&nbsp;</p>
<p>Forward + H, Chaotic Flame, X-Factor, Chaotic Flame<br />Damage: ~ 620K</p>
<p>Crouching L, Standing M, S, Neutral Jump, M, M, H, S, Heavy Purification, Chaotic Flame<br />Damage: 578,000</p>
<p>(Three levels of Dark Spell: Destruction stocked, in corner) Crouching L, Crouching M, S, Jump, M, M, H, S, Liberation, S, Jump, M, M, H, S, Light Purification, Chaotic Flame<br />Damage: 697,700 (Varies based on Light Purification into Chaotic Flame timing)</p>
<p>(Three levels of Dark Spell: Destruction stocked, in corner) Crouching L, Crouching M, S, Jump, M, M, H, S, Dark Dimension, Liberation, S, Jump, M, M, H, S, Light Purification, Chaotic Flame<br />Damage: 1,089,200 (Varies based on Light Purification into Chaotic Flame timing)</p>
<p>Crouching L, Standing M, X-Factor, Crouching M, S, Neutral Jump, M, M, H, S, Heavy Purification, Chaotic Flame<br />Damage: 850,700</p>]]></content></entry><entry><title>TEAMING GUIDE</title><id>http://iplaywinner.com/dormammu-mvc3/teaming-guide.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/dormammu-mvc3/teaming-guide.html"/><author><name>IPLAYWINNER</name></author><published>2011-02-08T03:29:47Z</published><updated>2011-02-08T03:29:47Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Dormammu works well with other zoning assists and is most effective when he is the second or third (anchor) character on the team.&nbsp;</p>
<p>Getting some space with your point character, and bringing in Dormammu with a DHC can be an effective strategy to gain positional advantage.&nbsp;</p>]]></content></entry></feed>