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STA Ranbat Season 4 Standings

1) LPN – 27 pts
2) Hoodaman – 13 pts
3) SBA.Harrison – 12 pts
4) Hargi – 11 pts
5) Kineda – 8 pts
6) UyuuPop – 5 pts
7) SFGIEF – 3 pts
7) iLLiterate – 3 pts
8) n0thingman – 2 pts
8) JerryBad – 2 pts
8) One Time Hero – 2 pts
8) Cool Karl – 2 pts
9) Jsze – 1 pt
9) Haunts – 1 pt
9) Alex T. – 1 pt


1) IGL.HonzoGonzo – 27 pts
2) [STA]WindZero – 24 pts
3) CrispyTacoz – 10 pts
4) Jeffy – 5 pts
4) RHF Druid – 5 pts
5) Robert – 4 pts
5) Cesar – 4 pts
6) Shorty – 3 pts
6) Cowmooh – 3 pts
6) ThaGuy – 3 pts
7) EMP.Haunts – 1 pt
7) SBA.Harrison – 1 pt
7) [STA]Alex – 1 pt
7) Fubarduck – 1 pt
7) Heroic – 1 pt


1) LPN – 23 pts
2) [STA]Willpower – 10 pts
2) iLLiterate – 10 pts
3) BadIntent – 8 pts
4) Jsze – 7 pts
5) JudoTrip – 5 pts
6) Haunts – 4 pts
7) JD – 3 pt
8) UyuuPop – 2 pts
8) fubarduck – 2 pts
8) MynameisJeff – 2 pts
8) Jeff Uppercut – 2 pts
9) Jeffy – 1 pt
9) KuroKiba – 1 pt 


1) BBZ – 30 pts
2) Fixel – 17 pts
3) Hellpocketz – 11 pt
4) El Gallo Negro – 7 pts
5) Charizard – 5 pts
6) N4US – 4 pt
7) LPN – 3 pts
7) Kinetix – 3 pts
7) Jack Burton – 3 pts
8) Chris-tan – 2 pts
8) Haunts – 2 pts
8) CJ Soulstar – 2 pts
8) J’ (Reiki) – 2 pts
9) TastyLumpia – 1 pt
9) RogerDodger – 1 pt


1) Leezy – 30 pts
2) Phil – 19 pts
3) LionX – 12 pts
4) Dave Tran – 7 pts
5) Crackfiend – 5 pts
6) GH – 4 pts
6) ChocoThunda – 4 pts
7) Tyram – 3 pts
8) David – 2 pts
8) Mr. Warzard – 2 pts
8) CJ Soulstar – 2 pts
9) Matt V. – 1 pt
9) Onikage – 1 pt
9) Dean – 1 pt

SSFIV GUIDES
Sunday
May172009

001. DHALSIM - INTRO & STRATEGY - STREET FIGHTER II TURBO HD REMIX

Dhalsim was known to be in the highest tier in Super Turbo because of his ability to lock down opponents with his long range normal moves, as well as rush down with quick-hop drills mixed with slides, noogies and throws. In HD Remix, he's been toned down slightly to even up the level of play amongst characters, but is still very able to lock down your opponent with smart gameplay.

MK slides still work great for evading fireballs and tick throwing. However, since his throw range has been slightly decreased since Super Turbo, he can be counter-thrown when going for the throw loop of MK Slide, MP Noogie, MK Slide (repeat).

Sunday
May172009

002. DHALSIM - NORMAL MOVES - STREET FIGHTER II TURBO HD REMIX

COMMAND NORMALS

HEAD DRILL

  • DOWN + HP (air)

FOOT DRILLS

  • DOWN + K (air)
  • Kick strength determines the angle of the drill.
  • LK goes very far and is very unsafe if blocked.
  • MK goes at a 45° angle, and can hit low if angled toward the feet.
  • HK hits at a very steep angle and is great when you need to fall from a jump fast.
  • MK and HK are great for throw setups or for multiple quick-hop drills.
Sunday
May172009

003. DHALSIM - SPECIAL MOVES - STREET FIGHTER II TURBO HD REMIX

YOGA FIREQUARTER CIRCLE FORWARD + PUNCH

YOGA FLAME
QUARTER CIRCLE BACK + PUNCH

UPWARD YOGA FLAMEQUARTER CIRCLE BACK + KICK

YOGA TELEPORT

APPROACH (FAR)
FORWARD, DOWN, DOWN-FORWARD + 2 PUNCHES

APPROACH (SHORT)FORWARD, DOWN, DOWN-FORWARD + 2 KICKS

RETREAT (FAR)BACK, DOWN, DOWN-BACK + 2 PUNCHES

RETREAT (SHORT)BACK, DOWN, DOWN-BACK + 2 KICKS

SUPER

YOGA INFERNO
HALF CIRCLE BACK X2 + PUNCH

Sunday
May172009

004. DHALSIM - COMBOS - STREET FIGHTER II TURBO HD REMIX

Sunday
May172009

005. DHALSIM - MATCH UPS - STREET FIGHTER II TURBO HD REMIX