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STA Ranbat Season 4 Standings

1) LPN – 27 pts
2) Hoodaman – 13 pts
3) SBA.Harrison – 12 pts
4) Hargi – 11 pts
5) Kineda – 8 pts
6) UyuuPop – 5 pts
7) SFGIEF – 3 pts
7) iLLiterate – 3 pts
8) n0thingman – 2 pts
8) JerryBad – 2 pts
8) One Time Hero – 2 pts
8) Cool Karl – 2 pts
9) Jsze – 1 pt
9) Haunts – 1 pt
9) Alex T. – 1 pt


1) IGL.HonzoGonzo – 27 pts
2) [STA]WindZero – 24 pts
3) CrispyTacoz – 10 pts
4) Jeffy – 5 pts
4) RHF Druid – 5 pts
5) Robert – 4 pts
5) Cesar – 4 pts
6) Shorty – 3 pts
6) Cowmooh – 3 pts
6) ThaGuy – 3 pts
7) EMP.Haunts – 1 pt
7) SBA.Harrison – 1 pt
7) [STA]Alex – 1 pt
7) Fubarduck – 1 pt
7) Heroic – 1 pt


1) LPN – 23 pts
2) [STA]Willpower – 10 pts
2) iLLiterate – 10 pts
3) BadIntent – 8 pts
4) Jsze – 7 pts
5) JudoTrip – 5 pts
6) Haunts – 4 pts
7) JD – 3 pt
8) UyuuPop – 2 pts
8) fubarduck – 2 pts
8) MynameisJeff – 2 pts
8) Jeff Uppercut – 2 pts
9) Jeffy – 1 pt
9) KuroKiba – 1 pt 


1) BBZ – 30 pts
2) Fixel – 17 pts
3) Hellpocketz – 11 pt
4) El Gallo Negro – 7 pts
5) Charizard – 5 pts
6) N4US – 4 pt
7) LPN – 3 pts
7) Kinetix – 3 pts
7) Jack Burton – 3 pts
8) Chris-tan – 2 pts
8) Haunts – 2 pts
8) CJ Soulstar – 2 pts
8) J’ (Reiki) – 2 pts
9) TastyLumpia – 1 pt
9) RogerDodger – 1 pt


1) Leezy – 30 pts
2) Phil – 19 pts
3) LionX – 12 pts
4) Dave Tran – 7 pts
5) Crackfiend – 5 pts
6) GH – 4 pts
6) ChocoThunda – 4 pts
7) Tyram – 3 pts
8) David – 2 pts
8) Mr. Warzard – 2 pts
8) CJ Soulstar – 2 pts
9) Matt V. – 1 pt
9) Onikage – 1 pt
9) Dean – 1 pt

SSFIV GUIDES
Sunday
May172009

001. DEEJAY - INTRO & STRATEGY - STREET FIGHTER II TURBO HD REMIX

Dee Jay was often times overlooked in Super Turbo, and was often placed as somewhere in the middle of the character tiers. However, like Guile, he has plenty of great normal moves that are only accentuated by solid special moves. It's easy enough to play a rush down style using good pokes, or defensively by spamming projectiles and hitting your opponent out of the air.

Sunday
May172009

002. DEEJAY - NORMAL MOVES - STREET FIGHTER II TURBO HD REMIX

COMMAND NORMALS

KNEE SHOT

  • DOWN + LK (AIR)

TRIP

  • DOWN + MK. Knocks down.

SLIDE

  • DOWN + HK. Knocks down, slides forward. Can move forward while charging Max Out. Also a decent anti-air (far).
Sunday
May172009

003. DEE JAY - SPECIAL MOVES - STREET FIGHTER II TURBO HD REMIX

MAX OUT
CHARGE BACK, FORWARD + PUNCH

DOUBLE ROLLING SABAT
CHARGE BACK, FORWARD + KICK

MAXIMUM JACKKNIFE
CHARGE DOWN, UP + KICK

  • MK and HK versions can juggle.
  • LK: 1 hit
  • MK: 2 hits
  • HK: 3 hits
  • Can juggle with super after for two more hits.

MACHINE GUN UPPERCHARGE DOWN, UP + PUNCH ~ PUNCH REPEATEDLY

  • The execution pressing punch repeatedly was made easier in HD Remix.
  • It also now breaks projectiles, so destroying a fireball on the last hit of the MGU, then returning your own projectile is now a viable tactic.

SUPER

SOBAT CARNIVALCHARGE BACK, FORWARD, BACK, FORWARD + KICK

Sunday
May172009

004. DEEJAY - COMBOS - STREET FIGHTER II TURBO HD REMIX

COMBOS

Cross up j. MK, cr. LP, cr. LP, cr. MP, HK Maximum Jackknife

Combo Videos

Dee Jay Combo Video by Q80Warlock

Sunday
May172009

005. DEEJAY - MATCH UPS - STREET FIGHTER II TURBO HD REMIX