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STA Ranbat Season 4 Standings

1) LPN – 27 pts
2) Hoodaman – 13 pts
3) SBA.Harrison – 12 pts
4) Hargi – 11 pts
5) Kineda – 8 pts
6) UyuuPop – 5 pts
7) SFGIEF – 3 pts
7) iLLiterate – 3 pts
8) n0thingman – 2 pts
8) JerryBad – 2 pts
8) One Time Hero – 2 pts
8) Cool Karl – 2 pts
9) Jsze – 1 pt
9) Haunts – 1 pt
9) Alex T. – 1 pt


1) IGL.HonzoGonzo – 27 pts
2) [STA]WindZero – 24 pts
3) CrispyTacoz – 10 pts
4) Jeffy – 5 pts
4) RHF Druid – 5 pts
5) Robert – 4 pts
5) Cesar – 4 pts
6) Shorty – 3 pts
6) Cowmooh – 3 pts
6) ThaGuy – 3 pts
7) EMP.Haunts – 1 pt
7) SBA.Harrison – 1 pt
7) [STA]Alex – 1 pt
7) Fubarduck – 1 pt
7) Heroic – 1 pt


1) LPN – 23 pts
2) [STA]Willpower – 10 pts
2) iLLiterate – 10 pts
3) BadIntent – 8 pts
4) Jsze – 7 pts
5) JudoTrip – 5 pts
6) Haunts – 4 pts
7) JD – 3 pt
8) UyuuPop – 2 pts
8) fubarduck – 2 pts
8) MynameisJeff – 2 pts
8) Jeff Uppercut – 2 pts
9) Jeffy – 1 pt
9) KuroKiba – 1 pt 


1) BBZ – 30 pts
2) Fixel – 17 pts
3) Hellpocketz – 11 pt
4) El Gallo Negro – 7 pts
5) Charizard – 5 pts
6) N4US – 4 pt
7) LPN – 3 pts
7) Kinetix – 3 pts
7) Jack Burton – 3 pts
8) Chris-tan – 2 pts
8) Haunts – 2 pts
8) CJ Soulstar – 2 pts
8) J’ (Reiki) – 2 pts
9) TastyLumpia – 1 pt
9) RogerDodger – 1 pt


1) Leezy – 30 pts
2) Phil – 19 pts
3) LionX – 12 pts
4) Dave Tran – 7 pts
5) Crackfiend – 5 pts
6) GH – 4 pts
6) ChocoThunda – 4 pts
7) Tyram – 3 pts
8) David – 2 pts
8) Mr. Warzard – 2 pts
8) CJ Soulstar – 2 pts
9) Matt V. – 1 pt
9) Onikage – 1 pt
9) Dean – 1 pt

SSFIV GUIDES
« C. VIPER - MATCH VIDEOS - SUPER STREET FIGHTER 4 | Main | C. VIPER - SPECIAL MOVES - SUPER STREET FIGHTER 4 »
Thursday
Feb252010

C. VIPER - NORMAL MOVES - SUPER STREET FIGHTER 4

JAB (LIGHT) PUNCH

    

STRONG (MEDIUM) PUNCH

    

Crouching Medium Punch is a solid close range poke that combos into her Thunder Knuckle.

FIERCE (HARD) PUNCH

    

Both Close and Crouching Heavy Punch start off her most damaging combos. Both can be comboed into another Crouching HP after a HP Thunder Knuckle feint.

SHORT (LIGHT) KICK

    

Close Standing Light Kick has relatively slow start up but leaves Viper at frame advantage on hit (+6) and block (+3), making it ideal to set up tick throws.

FORWARD (MEDIUM) KICK

    

Crouching Medium Kick is her best long range poke can be comboed into her Thunder Knuckle.

Jumping Medium Kick is a cross up.

ROUNDHOUSE (HARD) KICK

    

Diagonal Jump Heavy Kick is a great move to use on wake up. On many characters it will look as if it is crossing up,making it very hard to block. You can also cancel into Burning Kick which will hit the opponent on the other side.

COMMAND NORMALS

SUPER JUMP

DOWN, UP / UP-FORWARD / UP-BACK

 

OVERHEAD

TOWARDS + STRONG PUNCH

  • Overhead

DOUBLE KICK

TOWARDS + HK

  • Double kick, goes over certian low moves.

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