CODY - NORMAL MOVES - SUPER STREET FIGHTER 4
JAB (LIGHT) PUNCH

Standing Light Punch is Cody's fastest normal attack, coming out at 3 frames.
Crouching Light Punch is Cody's go to combo starter, allowing him to combo into Crouching Medium Punch and Crouching Light Kick.
STRONG (MEDIUM) PUNCH

Crouching Medium Punch is a great attack for Cody to use in that it enables him to combo into most of his special attacks. It has deceptive range, allowing him to punish blocked and wiffed attacks.
Close Standing Medium Punch (not pictured) is an excellent attack giving Cody a lot of frame advantage on block or hit. Use this to set up throws and combos after cross ups.
FIERCE (HARD) PUNCH

Standing Heavy Punch is a great anti air attack and can even hit opponents who are jumping away from him.
Crouching Heavy Punch is a great attack to punish wiffed moves from the opponent, or even after a Level 2 or 3 Focus Attack. It can also be canceled into his special moves as well.
Neutral Jump Heavy Punch will "splat" the opponent, knocking them down. Inflicts heavy stun.
Diagonal Jump Heavy Punch is a great jump in attack, allowing Cody to combo into whatever he wants from there.
SHORT (LIGHT) KICK

Standing Light Kick is a good, far reaching poke that will interrupt many of the opponents attacks.
Crouching Light Kick is an excellent normal attack to use considering it hits low, has great range, and can be canceled into any special move.
FORWARD (MEDIUM) KICK

Standing Medium Kick is a great far reaching attack that will go over many of the opponents moves, interrupting their attacks.
Crouching Medium Kick is one of Cody's best normal attacks in that not only will it interrupt many attacks as he slides forward, but he can also slide under many airborne attacks like C. Viper's Burning Kicks.
Neutral Jump Medium Kick is an excellent attack which can easily combo into Crouching Medium Punch and Crouching Light Kick.
Diagonal Jump Medium Kick is Cody's go-to cross up attack, allowing him to hit the opponent from either side, comboing into whatever he would like.
ROUNDHOUSE (HARD) KICK

Standing Heavy Kick can be used to poke versus larger characters such as T. Hawk and Zangief.
Crouching Heavy Kick is Cody's sweep -- use this to set up untechable knockdowns.
Diagonal Jump Heavy Kick is a great attack to use when the opponent is waking up because it can be hard to tell if it is a cross up or not. Use this attack in conjunction with Jumping Medium Kick cross ups to confuse the opponent. It is also Cody's best air-to-air attacks.
WITH KNIFE
JAB (LIGHT) PUNCH

STRONG (MEDIUM) PUNCH

FIERCE (HARD) PUNCH

COMMAND NORMALS
STOMACH BLOW
F + MP

Stomach Blow is a great attack for Cody because not only does it move him forward, on hit it allows him to combo into Crouching Light or Medium Punch. On Counter Hit he can combo into another Stomach Blow and follow up with a combo.
CRACK KICK
F + HK

Crack Kick is one of Cody's best attacks due to the fact that he can combo into EX Criminal Upper if you use it to hit airborne opponents. You can also combo into the Crack Kick after an FADC'd EX Zonk Knuckle, ending that combo with EX Criminal Upper. It will wiff on crouching opponents, which isnt all bad, in that it will allow you to mix up between throw and other attacks after it wiffs.
You can also combo Crack Kick into Ultra 1 against many characters. If you time it right, you can combo Crack Kick into Ultra 1 against almost every characters. See the community video below for more.
COMMUNITY VIDEO:
SSF4:AE Cody's Crack Kick into Ultra 1 by TheLegendofLuke: This video demonstrates comboing Crack Kick into Ultra 1 against several characters, with Crack Kick hitting both normally and anti-air.
JAW CRUSHER
B + MP

Jaw Crusher is Cody's best anti-air attack in that it will stop virtually every jump in attack. Using this against jumping opponents is a critical element of Cody's gameplan.
HAMMER HOOK
F + HP

Hammer Hook is a somewhat slow overhead attack, but it hits twice and will even hit opponents who back dash, so it definitely has its uses.

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