Aerial Up Kicks (Tenshou Kyaku)
It can also be used to hit an opponent who is fairly high in the air and pin them down longer than most assists. If you have good timing it can be used as a relatively safe anti-air.
When used as a Variable Counter, she performs a launcher.
Hyper Fireball (Kikou Shou)
This is not the best Variable Combination because it is fairly weak and is heavily affected by damage scaling. However, if you need that extra bit of damage to finish someone off, go for it.