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<!--Generated by Squarespace V5 Site Server v5.13.157 (http://www.squarespace.com) on Tue, 21 May 2013 10:07:43 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>CHUN-LI - SUPER STREET FIGHTER 4 MOVES COMBOS</title><subtitle>CHUN-LI - SUPER STREET FIGHTER 4 MOVES COMBOS</subtitle><id>http://iplaywinner.com/chun-li-ssf4/</id><link rel="alternate" type="application/xhtml+xml" href="http://iplaywinner.com/chun-li-ssf4/"/><link rel="self" type="application/atom+xml" href="http://iplaywinner.com/chun-li-ssf4/atom.xml"/><updated>2011-10-02T01:22:17Z</updated><generator uri="http://five.squarespace.com/" version="Squarespace V5 Site Server v5.13.157 (http://www.squarespace.com)">Squarespace</generator><entry><title>CHUN-LI - INTRO - SUPER STREET FIGHTER 4</title><id>http://iplaywinner.com/chun-li-ssf4/chun-li-intro-super-street-fighter-4.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/chun-li-ssf4/chun-li-intro-super-street-fighter-4.html"/><author><name>FuriousRGD</name></author><published>2010-07-21T00:44:51Z</published><updated>2010-07-21T00:44:51Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-ssf4-header.jpg?__SQUARESPACE_CACHEVERSION=1270999435278" alt="" /></span></span></p>
<p style="text-align: center;"><strong><span style="font-size: 140%;">&nbsp;</span></strong><a href="#normals"><strong><span>NORMAL MOVES</span></strong></a><strong><span>&nbsp;|&nbsp;</span></strong><a href="#specials"><strong><span>SPECIAL MOVES</span></strong></a><strong><span>&nbsp;|&nbsp;</span></strong><a href="#combos"><strong><span>COMBOS</span></strong></a><strong><span>&nbsp;|&nbsp;</span></strong><a href="#matchups"><strong><span>MATCH UPS</span></strong></a><strong><span>&nbsp;</span></strong></p>
<table style="margin-left: auto; margin-right: auto; height: 100%;" border="0" cellspacing="0" cellpadding="3" width="611px">
<tbody>
<tr>
<th class="statsheader" style="text-align: center; font-size: 120%; border-size: 1px; border-color: 000000;" colspan="2" valign="top">CHARACTER STATS &amp; INFO</th>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>TYPE</strong></td>
<td class="statsrightcell" align="left" valign="top">HEAVY FOOTSIES &amp; POKES</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>STRENGTHS</strong></td>
<td class="statsrightcell" align="left" valign="top">Incredible normal moves and multiple ways to land her Ultra from a combo.&nbsp;</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>WEAKNESSES</strong></td>
<td class="statsrightcell" align="left" valign="top">Low stamina, lots of situational anti-air attacks to remember.</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>STAMINA</strong></td>
<td class="statsrightcell" align="left" valign="top">900 - BELOW AVERAGE</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>STUN</strong></td>
<td class="statsrightcell" align="left" valign="top">1050 - ABOVE AVERAGE</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>CROSS UP&nbsp;</strong></td>
<td class="statsrightcell" align="left" valign="top">JUMPING LIGHT KICK, DOWN-FORWARD + HEAVY KICK</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>ANTI-AIR</strong></td>
<td class="statsrightcell" align="left" valign="top">CROUCHING MEDIUM PUNCH, CROUCHING HEAVY KICK, DOWN-FORWARD LIGHT KICK, STANDING HEAVY PUNCH, STANDING MEDIUM KICK, EX SPINNING BIRD KICK, ULTRA 2</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>ARMOR BREAK</strong></td>
<td class="statsrightcell" align="left" valign="top">SPINNING BIRD KICK</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>GOOD MATCH UP</strong></td>
<td class="statsrightcell" align="left" valign="top">Honda, Abel, Bison, Balrog</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>BAD MATCH UP</strong></td>
<td class="statsrightcell" align="left" valign="top">Akuma, Rufus, C. Viper</td>
</tr>
</tbody>
</table>
<p style="text-align: center;">&nbsp;</p>
<p><a name="normals"></a></p><p>Source: Chun-Li Data (http://www.iplaywinner.com/chun-li-ssf4) by FAR2CASUAL</p>]]></content></entry><entry><title>CHUN LI - MATCH VIDEOS - SUPER STREET FIGHTER 4</title><id>http://iplaywinner.com/chun-li-ssf4/chun-li-match-videos-super-street-fighter-4.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/chun-li-ssf4/chun-li-match-videos-super-street-fighter-4.html"/><author><name>haunts</name></author><published>2010-07-21T00:43:59Z</published><updated>2010-07-21T00:43:59Z</updated><content type="html" xml:lang="en-US"><![CDATA[<div id="sf4tube" style="height: 200px; text-align: center;"><br /> <br /><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/oneuse/indicator.gif?__SQUARESPACE_CACHEVERSION=1279671793218" alt="" /></span></span></div>
<p><script src="http://www.sf4tube.com/3rdparty/ipw/chunli"></script></p>]]></content></entry><entry><title>CHUN-LI - NORMAL MOVES - SUPER STREET FIGHTER 4</title><id>http://iplaywinner.com/chun-li-ssf4/chun-li-normal-moves-super-street-fighter-4.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/chun-li-ssf4/chun-li-normal-moves-super-street-fighter-4.html"/><author><name>FuriousRGD</name></author><published>2010-02-20T13:19:00Z</published><updated>2010-02-20T13:19:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<h4>JAB (LIGHT) PUNCH</h4>
<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-standing-light-punch.jpg?__SQUARESPACE_CACHEVERSION=1268897683625" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-crouching-light-punch.jpg?__SQUARESPACE_CACHEVERSION=1268897698750" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-neutral-jump-light-punch.jpg?__SQUARESPACE_CACHEVERSION=1268897714984" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-diagonal-jump-light-punch.jpg?__SQUARESPACE_CACHEVERSION=1268897728913" alt="" /></span></span></p>
<p style="padding-left: 30px;"><strong> Crouching Light Punch</strong> is very fast and good for setting up tick throws. It also combos into itself and also Standing Light Punch.</p>
<p style="padding-left: 30px;"><strong>Standing Light Punch</strong> is useful due to the fact that it can combo into Standing Heavy Punch.</p>
<ul>
</ul>
<h4><strong>STRONG (MEDIUM) PUNCH</strong></h4>
<p style="text-align: center;"><strong><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-standing-medium-punch.jpg?__SQUARESPACE_CACHEVERSION=1268897747471" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-crouching-medium-punch.jpg?__SQUARESPACE_CACHEVERSION=1268897759125" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-neutral-jump-medium-punch.jpg?__SQUARESPACE_CACHEVERSION=1268897775656" alt="" /></span></span> &nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-diagonal-jump-medium-punch.jpg?__SQUARESPACE_CACHEVERSION=1268897789718" alt="" /></span></span><br /></strong></p>
<ul>
</ul>
<p style="padding-left: 30px;"><strong> Standing Medium Punch</strong> is a great poke, very fast and far reaching. Use this to move in on your opponent and interrupt their attacks. You can cancel this attack into a Kikkoken as well, which can be useful in block strings.&nbsp;</p>
<p style="padding-left: 30px;"><br /><strong>Crouching Medium Punch</strong> is suprisingly good anti-air.</p>
<ul>
</ul>
<h4><strong>FIERCE (HARD) PUNCH</strong></h4>
<p style="text-align: center;"><strong><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-standing-heavy-punch.jpg?__SQUARESPACE_CACHEVERSION=1268897810526" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-crouching-heavy-punch.jpg?__SQUARESPACE_CACHEVERSION=1268897822906" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-neutral-jump-heavy-punch.jpg?__SQUARESPACE_CACHEVERSION=1268897836289" alt="" /></span></span> &nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-diagonal-jump-heavy-punch.jpg?__SQUARESPACE_CACHEVERSION=1268897850499" alt="" /></span></span><br /></strong></p>
<p style="padding-left: 30px;"><strong>Diagonal Jump Heavy Punch</strong> is a great two hit air-to-air move allowing you to follow up with EX Legs or EX Bird and even both of her Ultras -- on crouching opponents the second attack acts as an overhead.</p>
<p style="padding-left: 30px;"><strong>Crouching Heavy Punch</strong> is another two hit attack and the first hit can be canceled into Medium or EX Spinning Bird Kick.&nbsp; It also moves Chun-Li forward a little.&nbsp; This move can be used to go under Sagat's High Tiger Shots, for example.</p>
<ul>
</ul>
<h4><strong>SHORT (LIGHT) KICK</strong></h4>
<p style="text-align: center;"><strong><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-standing-light-kick.jpg?__SQUARESPACE_CACHEVERSION=1268897869296" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-crouching-light-kick.jpg?__SQUARESPACE_CACHEVERSION=1268897881471" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-neutral-jump-light-kick.jpg?__SQUARESPACE_CACHEVERSION=1268897893432" alt="" /></span></span> &nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-diagonal-jump-light-kick.jpg?__SQUARESPACE_CACHEVERSION=1268897909500" alt="" /></span></span><br /></strong></p>
<p style="padding-left: 30px;"><strong>Crouching Light Kick</strong> is Chun-Li's go-to combo starter, allowing her to combo into EX Legs. It's also useful for setting up tick throws and creating a mean close range mix up game.&nbsp;</p>
<ul>
</ul>
<h4><strong>FORWARD (MEDIUM) KICK</strong></h4>
<p style="padding-left: 30px;"><strong><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-standing-medium-kick.jpg?__SQUARESPACE_CACHEVERSION=1268897945979" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-crouching-medium-kick.jpg?__SQUARESPACE_CACHEVERSION=1268897957547" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-neutral-jump-medium-kick.jpg?__SQUARESPACE_CACHEVERSION=1268897974203" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-diagonal-jump-medium-kick.jpg?__SQUARESPACE_CACHEVERSION=1268897988812" alt="" /></span></span></strong></p>
<p style="padding-left: 30px;"><strong>Standing Medium Kick</strong> can be a good anti-air normal, but it requires good timing.</p>
<p style="padding-left: 30px;"><strong>Crouching Medium Kick</strong> can be canceled into both EX Lightning Legs and her Super.&nbsp;</p>
<p style="padding-left: 30px;">&nbsp;</p>
<h4><strong>ROUNDHOUSE (HARD) KICK</strong></h4>
<p style="text-align: center;"><strong><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-standing-heavy-kick.jpg?__SQUARESPACE_CACHEVERSION=1268898009423" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-crouching-heavy-kick.jpg?__SQUARESPACE_CACHEVERSION=1268898021875" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-neutral-jump-heavy-kick.jpg?__SQUARESPACE_CACHEVERSION=1268898034523" alt="" /></span></span> &nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-diagonal-jump-heavy-kick.jpg?__SQUARESPACE_CACHEVERSION=1268898049953" alt="" /></span></span></strong></p>
<p style="padding-left: 30px;"><strong>Standing Heavy Kick</strong> has pretty good range making it useful versus larger characters like Zangief.&nbsp;</p>
<p style="padding-left: 30px;"><strong>Crouching Heavy Kick</strong> is a great anti air and is also useful in block strings to knockdown unsuspecting opponents.</p>
<p style="padding-left: 30px;"><strong>Neutral Jump Heavy Kick</strong> is a solid air-to-air attack. The width of this move on its way down also makes it good for catching your opponent throwing out moves.</p>
<p style="padding-left: 30px;"><strong>Diagonal Jump Heavy Kick</strong> can act as an instant overhead -- to perform this, jump back and immediately press Heavy Kick and it will tag a crouching opponent.&nbsp;</p>
<h3 style="text-align: center;">COMMAND NORMALS</h3>
<h4><strong>TRIANGLE JUMP</strong></h4>
<p>JUMP TOWARDS WALL, UP-BACK</p>
<h4><strong>AIR THROW</strong></h4>
<p>IN AIR, LP + LK</p>
<h4><strong>HEADSTOMP</strong></h4>
<p>IN AIR, DOWN + MK</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-yoshokyaku.jpg?__SQUARESPACE_CACHEVERSION=1268898227263" alt="" /></span></span></p>
<h4><strong>CHAIN COMBO</strong></h4>
<p>BACK + MEDIUM KICK, MEDIUM KICK, DOWN, UP + MEDIUM KICK</p>
<p><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-kintekishu.jpg?__SQUARESPACE_CACHEVERSION=1268898268333" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-tenkukyaku.jpg?__SQUARESPACE_CACHEVERSION=1268898289100" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-tenshyokyaku.jpg?__SQUARESPACE_CACHEVERSION=1268898320953" alt="" /></span></span></p>
<p><span class="full-image-inline ssNonEditable"><span><br /></span></span></p>
<h4>KARUKYAKURAKU</h4>
<p>DOWN + HEAVY PUNCH&nbsp;</p>
<p><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-kakukyakuraku-1.jpg?__SQUARESPACE_CACHEVERSION=1268898373611" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-kakukyakuraku-2.jpg?__SQUARESPACE_CACHEVERSION=1268898391527" alt="" /></span></span></p>
<p>&nbsp;</p>
<h4>KAKUSENSHU</h4>
<p>FORWARD + MEDIUM KICK</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-kakusenshu.jpg?__SQUARESPACE_CACHEVERSION=1268898418125" alt="" /></span></span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>REAR SPIN KICK</h4>
<p>DOWN-FORWARD, LIGHT KICK<br /><span class="full-image-block ssNonEditable"><span>&nbsp;</span></span><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli-rear-spin-kick.jpg?__SQUARESPACE_CACHEVERSION=1268898469424" alt="" /></span></span></p>
<p>The Rear Spin Kick is improved in Super Street Fighter 4, as it now not only acts as solid anti-air attack, but also allows Chun Li to follow up with EX Lightning Legs or Ultra 2.&nbsp;</p>
<p>&nbsp;</p>
<p><a name="specials"></a></p>]]></content></entry><entry><title>CHUN-LI - SPECIAL MOVES - SUPER STREET FIGHTER 4</title><id>http://iplaywinner.com/chun-li-ssf4/chun-li-special-moves-super-street-fighter-4.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/chun-li-ssf4/chun-li-special-moves-super-street-fighter-4.html"/><author><name>FuriousRGD</name></author><published>2010-02-19T13:20:00Z</published><updated>2010-02-19T13:20:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><a name="specials"></a></p>
<p><span style="font-weight: 800;">KIKKOKEN</span></p>
<p><span class="full-image-block ssNonEditable"><img src="../../storage/move_images/bf-punch.png?__SQUARESPACE_CACHEVERSION=1225517490079" alt="" /></span>CHARGE BACK, FORWARD + PUNCH</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli/kikoken.png?__SQUARESPACE_CACHEVERSION=1273190676509" alt="" /></span></span>Light punch version is good for moving in on the other player in that it travels very slowly across the screen, allowing Chun Li to follow behind it. Follow up numerous attacks such as Crouching Heavy Kick to catch the opponent as they figure out how to deal with the projectile.</p>
<p>The Medium Punch version is useful within block strings such as after a Standing Medium Punch.&nbsp;</p>
<p>&nbsp;</p>
<ul>
</ul>
<h4><strong>HYAKURETSU KYAKU (LIGHTNING LEGS)</strong></h4>
<p><span class="full-image-block ssNonEditable"><img src="../../storage/move_images/tap-kick.png?__SQUARESPACE_CACHEVERSION=1225517597055" alt="" /></span>TAP KICK REPEATEDLY</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli/lightinglegs.png?__SQUARESPACE_CACHEVERSION=1273190698062" alt="" />&nbsp;</span></span></p>
<p>The EX version of the Lightning Legs is what most Chun-Li players will use the most because you&nbsp;can follow up with her Ultra 1 in the corner and Ultra 2 anywhere on the screen making it an ideal special attack to use in combos.</p>
<p>It's worth noting you can combo into another EX Lightning Legs anywhere on the screen for added damage if you have the meter.&nbsp;</p>
<p>&nbsp;</p>
<ul>
</ul>
<h4><strong>SPINNING BIRD KICK </strong></h4>
<p><span class="full-image-block ssNonEditable"><img src="../../storage/move_images/du-kick.png?__SQUARESPACE_CACHEVERSION=1225517621338" alt="" /></span>CHARGE DOWN, UP + KICK</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli/spinningbirdkick.png?__SQUARESPACE_CACHEVERSION=1273190725039" alt="" /></span></span>The EX version is great anti-air and is useful within combos -- you can even follow up with Ultra 1 near the corner. The Medium Kick version can be used in combos as well, but again, the EX version is the most useful. Keep in mind that many opponents can beat this attack on wake up by crossing up with an attack at the right angle.</p>
<p>It's also worth noting that this is Chun-Li's Armor Breaking move.</p>
<p>&nbsp;</p>
<ul>
</ul>
<h4><strong>HAZAN SHU (OVERHEAD FLIP KICK)</strong></h4>
<p><strong><span class="full-image-block ssNonEditable"><img src="../../storage/move_images/hcb-kick.png?__SQUARESPACE_CACHEVERSION=1225517738232" alt="" /></span></strong>HALF CIRCLE BACK + KICK</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli/hazanshu.png?__SQUARESPACE_CACHEVERSION=1273190750520" alt="" /></span></span>Avoids projectiles and is an overhead, but don't use this move too liberally against experienced players because she is susceptible to being hit with a Level 2 Focus Attack if they are expecting it.&nbsp;</p>
<p>You can combo into Crouching Light Kick which of course leads to EX Lightning Legs after the Hazanshu hits, so even if it is blocked, many times Crouching Light Kick is a good follow up to keep the pressure on.</p>
<p>&nbsp;</p>
<ul>
</ul>
<h4><strong>SUPER - SENRETSUKYAKU</strong></h4>
<p><span class="full-image-block ssNonEditable"><img src="../../storage/move_images/bfbf-kick.png?__SQUARESPACE_CACHEVERSION=1225517912264" alt="" /></span>CHARGE BACK, FORWARD, BACK, FORWARD + KICK</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli/super.png?__SQUARESPACE_CACHEVERSION=1273190793090" alt="" /></span></span>This can be used as a match ending attack but overall it's best to save her EX meter. &nbsp;That said, she can reversal many attacks due to it having such a quick start up speed. It can also be comboed form Crouching Medium Kick, so it definitely has its uses in certain situations.&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4><strong>ULTRA 1 - HOUSENKA</strong></h4>
<p><span class="full-image-block ssNonEditable"><img src="../../storage/move_images/bfbf-kickx3.png?__SQUARESPACE_CACHEVERSION=1225517942960" alt="" /></span>CHARGE BACK, FORWARD, BACK, FORWARD + THREE KICKS</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli/ultra1.png?__SQUARESPACE_CACHEVERSION=1273190816074" alt="" /></span></span></p>
<p>This is Chun-Li's "big damage" Ultra and she has a few ways to set it up. Not only does it pass through most projectiles, hitting the other player before they can recover, she can also combo into it when the opponent is near the corner, after an EX Spinning Bird or EX Lightning Legs.&nbsp;</p>
<p>That said, it's uses mid-screen are limited some many players will opt to go with Ultra 2 over this one. &nbsp;&nbsp;</p>
<p>&nbsp;</p>
<h4>ULTRA 2 - KIKOSHO</h4>
<p><img src="http://iplaywinner.com/storage/move_images/qcfx2-punchx3.png?__SQUARESPACE_CACHEVERSION=1224476325533" alt="" /></p>
<p>QUARTER CIRCLE FORWARD X2 + THREE PUNCHES</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/chunli/chunli-ultra2.png?__SQUARESPACE_CACHEVERSION=1273190841679" alt="" /></span></span>Chun Li's new Ultra improves her game immensely considering she can combo it anywhere on the screen from a number of attacks such as EX Lighting Legs or even and anti-air Down-Forward Light Kick.&nbsp;</p>
<p>The damage output is less on her second Ultra, but with it being so versatile it's typically the Ultra to choose in most match ups.&nbsp;</p>
<ul>
</ul>
<p><a name="combos"></a></p><p></p>]]></content></entry><entry><title>CHUN-LI - COMBOS - SUPER STREET FIGHTER 4</title><id>http://iplaywinner.com/chun-li-ssf4/chun-li-combos-super-street-fighter-4.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/chun-li-ssf4/chun-li-combos-super-street-fighter-4.html"/><author><name>FuriousRGD</name></author><published>2010-02-18T13:20:00Z</published><updated>2010-02-18T13:20:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><a name="combos"></a></p>
<h4>NORMAL MOVE COMBOS</h4>
<p>Crouching Light Punch, Crouching Light Punch, Standing Light Punch, Standing Heavy Punch</p>
<h4>BLOCK STRINGS</h4>
<p>Crouching Light Punch, Close Standing Heavy Kick, Light Kick or Medium Kick Hazanshu</p>
<h4>LIGHTNING LEG COMBOS</h4>
<p>Crouching Light Kick, Crouching Light Kick, Cancel into EX Lightning Legs</p>
<p>Close Standing Heavy Kick cancel into EX Lightning Legs</p>
<h4>SPINNING BIRD KICK COMBOS</h4>
<p>Crouching Heavy Punch, cancel first hit into Medium or EX Spinning Bird Kick</p>
<h4>HAZANSHU COMBOS</h4>
<p>Hazanshu, Crouching Light Kick, EX Lightning Legs</p>
<h4>SUPER COMBOS</h4>
<p>... Standing Heavy Punch, Super</p>
<p>... Crouching Medium Kick, Super</p>
<p>&nbsp;</p>
<h4>ULTRA 1 COMBOS</h4>
<p>Near Corner, ... EX Lighting Legs or EX Spinning Bird Kick, Ultra 1</p>
<p>Near Corner, Air-to-Air Diagonal Jump Heavy Punch, Ultra 1</p>
<h4>ULTRA 2 COMBOS</h4>
<p>Down-Forward Light Kick, Ultra 2</p>
<p>EX Lightning Legs, Ultra 2</p>
<p>Air-to-Air Diagonal Jump Heavy Punch, Ultra 2</p>]]></content></entry><entry><title>CHUN-LI - MATCH UPS - SUPER STREET FIGHTER 4</title><id>http://iplaywinner.com/chun-li-ssf4/chun-li-match-ups-super-street-fighter-4.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/chun-li-ssf4/chun-li-match-ups-super-street-fighter-4.html"/><author><name>haunts</name></author><published>2009-11-16T11:23:00Z</published><updated>2009-11-16T11:23:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<h4>VS BALROG</h4>
<p>Punish blocked Dash Punches with Super.</p>]]></content></entry></feed>