NORMAL MOVES
Standing CDamage #s are (standing/crouching/air)
L - LIGHT (46K/30K/50K)
Standing Light chains into itself, but Crouching Light does not.
M - MEDIUM (68K/48K/65K)
Tap M twice for a two hit combo.
H - HARD (80K/75K/70K)
Both Standing and Crouching H can be canceled into any of his Special Moves.
S - EXCHANGE (90K/NA/90K)
Standard Launcher.
COMMAND NORMALS
(IN AIR) DOWN + H (70k)
Dive Kick that allows for extended pressure and combos.
(IN AIR) UP + H (73k)
Attacks at a higher angle than neutral jump H.

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