FORWARD, DOWN, DOWN-FORWARD + KICK
This is Cammy's "Dragon Punch" and her go-to anti air attack. This is also one of the main special moves you will use within combos.
You can FADC this attack and combo another Cannon Spike directly afterwards.
Although it is obviously unsafe on block, Cammy will fly back much further than say when Ryu's Dragon Punch is blocked. She is safe from some typical punishers, but most characters will be able to counter attack with something if the player knows the match up.
QUARTER CIRCLE FORWARD + KICK
A low two hit attack that is most useful in combos. Try to resist the urge to throw this out whenever you feel like it considering its really unsafe when blocked, but if you do miss, FADC the first hit to make it safe.
QUICK SPIN KNUCKLE
HALF CIRCLE BACK + PUNCH
This is an attack that allows Cammy to pass through fireballs, although many players wont be using it too often due to the fact that she has better ways of getting in to do damage against projectile characters.
DOWN-BACK, DOWN, DOWN FORWARD, FORWARD, UP-FORWARD + PUNCH
This is a flying attack where Cammy can either grab the opponent or hit them with a sweep. Pressing nothing will execute the sweep, while pressing throw will grab the opponent if they are standing or in mid air. If the opponent crouches, the throw will wiff and no attack will come out at all.
JUMP TOWARDS, QUARTER CIRCLE BACK + KICK
This attack is a key element in Cammy's offense, allowing her to apply intense pressure to the opponent and also set up combos. The trick is to use this move right off the ground when up close in most cases. You do this by inputting Quarter Circle Back and ending in Up-forward then pressing kick.
SUPER - SPIN DRIVE SMASHER
QUARTER CIRCLE FORWARD X2 + KICK
Cammy will need all her EX meter to be competitive in most match ups, so using the Super is not recommended unless you know it will take out the opponent in the final round.
ULTRA 1 - GYRO DRIVE SMASHER
QUARTER CIRCLE FORWARD X2 + KICK X3
Cammy's original Ultra allows her to go through fireballs, and you can even combo into the first part after an FADC'd Cannon Spike.
ULTRA 2 - CQC (Cammy Quick Combination)
QUARTER CIRCLE BACK X2 + THREE PUNCHES
Cammy's new Ultra is fairly useless in that it will only counter attacks that are not armor breaking and it is over all very easy to bait. It's best use is as an anti-air, catching jump in attacks.