<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace V5 Site Server v5.13.159 (http://www.squarespace.com) on Thu, 23 May 2013 01:23:35 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>AKUMA - SUPER STREET FIGHTER 4 MOVES COMBOS</title><subtitle>AKUMA - SUPER STREET FIGHTER 4 MOVES COMBOS</subtitle><id>http://iplaywinner.com/akuma-ssf4/</id><link rel="alternate" type="application/xhtml+xml" href="http://iplaywinner.com/akuma-ssf4/"/><link rel="self" type="application/atom+xml" href="http://iplaywinner.com/akuma-ssf4/atom.xml"/><updated>2011-10-02T01:14:23Z</updated><generator uri="http://five.squarespace.com/" version="Squarespace V5 Site Server v5.13.159 (http://www.squarespace.com)">Squarespace</generator><entry><title>AKUMA - INTRO - SUPER STREET FIGHTER 4</title><id>http://iplaywinner.com/akuma-ssf4/akuma-intro-super-street-fighter-4.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/akuma-ssf4/akuma-intro-super-street-fighter-4.html"/><author><name>haunts</name></author><published>2010-07-21T00:29:23Z</published><updated>2010-07-21T00:29:23Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-ssf4-header.jpg?__SQUARESPACE_CACHEVERSION=1270999259124" alt="" /></span></span></p>
<p style="text-align: center;"><strong><span style="font-size: 140%;">&nbsp;</span></strong><a href="#normals"><strong><span>NORMAL MOVES</span></strong></a><strong><span>&nbsp;|&nbsp;</span></strong><a href="#specials"><strong><span>SPECIAL MOVES</span></strong></a><strong><span>&nbsp;|&nbsp;</span></strong><a href="#combos"><strong><span>COMBOS</span></strong></a><strong><span>&nbsp;|&nbsp;</span></strong><a href="#matchups"><strong><span>MATCH UPS</span></strong></a><strong><span>&nbsp;</span></strong></p>
<table style="margin-left: auto; margin-right: auto; height: 100%;" border="0" cellspacing="0" cellpadding="3" width="611px">
<tbody>
<tr>
<th class="statsheader" style="text-align: center; font-size: 120%; border-size: 1px; border-color: 000000;" colspan="2" valign="top">CHARACTER STATS &amp; INFO</th>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>TYPE</strong></td>
<td class="statsrightcell" align="left" valign="top">RUSHDOWN &amp; RUN AWAY, MIX-UP &amp; 50/50, HEAVY COMBOS</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>STRENGTHS</strong></td>
<td class="statsrightcell" align="left" valign="top">Has the ability to not only rushdown but runaway excellent mix up game</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>WEAKNESSES</strong></td>
<td class="statsrightcell" align="left" valign="top">Very low stamina and stun in comparison to the rest of the cast</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>STAMINA</strong></td>
<td class="statsrightcell" align="left" valign="top">850 - WELL BELOW AVERAGE</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>STUN</strong></td>
<td class="statsrightcell" align="left" valign="top">850 - WELL BELOW AVERAGE</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>CROSS UP&nbsp;</strong></td>
<td class="statsrightcell" align="left" valign="top">JUMPING MEDIUM KICK</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>ANTI-AIR</strong></td>
<td class="statsrightcell" align="left" valign="top">CROUCHING HEAVY PUNCH, SHORYUKEN</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>ARMOR BREAK</strong></td>
<td class="statsrightcell" align="left" valign="top">DEMON FLIP FOLLOW UP WITH PUNCH</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>GOOD MATCH UP</strong></td>
<td class="statsrightcell" align="left" valign="top">VS. SAGAT</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>BAD MATCH UP</strong></td>
<td class="statsrightcell" align="left" valign="top">VS. ROSE</td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<h4>GAMEPLAY STYLE:</h4>
<p>Akuma is more of a hit and run style character.&nbsp; He can do a lot of combo damage and has great mix-ups (Vortex), so you can lean more toward rushdown if that is your preferred style. He has very low health and stun, so mistakes can be very costly for an Akuma player who carelessly rushes in.&nbsp; He has a lot of tools to get him out of trouble (Teleport for example) and his ground and air fireballs can be used to pester distant opponents.</p>
<h4>STRATEGY ARTICLES</h4>
<p><a href="http://iplaywinner.com/players-blog/2010/10/13/akuma-tatsu-sweep.html">Tatsu into Sweep by Shway</a></p>
<p><em>Learn how to land an </em><em>untechable</em><em> knockdown against certain characters after a Light Kick Hurricane Kick.</em></p>]]></content></entry><entry><title>AKUMA - MATCH VIDEOS - SUPER STREET FIGHTER 4</title><id>http://iplaywinner.com/akuma-ssf4/akuma-match-videos-super-street-fighter-4.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/akuma-ssf4/akuma-match-videos-super-street-fighter-4.html"/><author><name>haunts</name></author><published>2010-07-21T00:28:57Z</published><updated>2010-07-21T00:28:57Z</updated><content type="html" xml:lang="en-US"><![CDATA[<div id="sf4tube" style="height: 200px; text-align: center;"><br /> <br /><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/oneuse/indicator.gif?__SQUARESPACE_CACHEVERSION=1279671793218" alt="" /></span></span></div>
<p><script src="http://www.sf4tube.com/3rdparty/ipw/akuma"></script></p>]]></content></entry><entry><title>AKUMA - NORMAL MOVES - SUPER STREET FIGHTER 4</title><id>http://iplaywinner.com/akuma-ssf4/akuma-normal-moves-super-street-fighter-4.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/akuma-ssf4/akuma-normal-moves-super-street-fighter-4.html"/><author><name>haunts</name></author><published>2010-02-24T08:58:00Z</published><updated>2010-02-24T08:58:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<h4><strong>JAB (LIGHT) PUNCH</strong></h4>
<p style="text-align: center;"><strong><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-standing-light-punch.jpg?__SQUARESPACE_CACHEVERSION=1267474063312" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-crouching-light-punch.jpg?__SQUARESPACE_CACHEVERSION=1267474079468" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-neutral-jump-light-punch.jpg?__SQUARESPACE_CACHEVERSION=1267474095843" alt="" /></span></span> &nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-diagonal-jump-light-punch.jpg?__SQUARESPACE_CACHEVERSION=1267474110687" alt="" /></span></span><br /></strong></p>
<p style="padding-left: 30px;"><strong>Crouching Light Punch</strong> is Akumas fastest normal and allows him to combo into a number of other attacks. It is also useful for setting up tick throws.</p>
<ul>
</ul>
<h4><strong>STRONG (MEDIUM) PUNCH</strong></h4>
<p style="text-align: center;"><strong><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-standing-medium-punch.jpg?__SQUARESPACE_CACHEVERSION=1267474138627" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-crouching-medium-punch.jpg?__SQUARESPACE_CACHEVERSION=1267474151819" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-neutral-jump-medium-punch.jpg?__SQUARESPACE_CACHEVERSION=1267474167609" alt="" /></span></span> &nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-diagonal-jump-medium-punch.jpg?__SQUARESPACE_CACHEVERSION=1267474186609" alt="" /></span></span><br /></strong></p>
<p style="padding-left: 30px;"><strong>Crouching Medium Punch</strong> is a decent poke and can be combed into itself and also after Crouching Light Punch. It is also special cancelable make it useful for punishing opponents who leave themselves open.</p>
<ul>
</ul>
<h4><strong>FIERCE (HARD) PUNCH</strong></h4>
<p style="text-align: center;"><strong><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-standing-heavy-punch.jpg?__SQUARESPACE_CACHEVERSION=1267474212703" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-crouching-heavy-punch.jpg?__SQUARESPACE_CACHEVERSION=1267474226383" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-neutral-jump-heavy-punch.jpg?__SQUARESPACE_CACHEVERSION=1267474240906" alt="" /></span></span> &nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-diagonal-jump-heavy-punch.jpg?__SQUARESPACE_CACHEVERSION=1267474255736" alt="" /></span></span><br /></strong></p>
<p style="padding-left: 30px;"><strong>Crouching Heavy Punch</strong> is a solid anit-air, allowing Akuma to hit opponents out of the air without committing to a Dragon Punch. This attack will also put crouching opponents into a standing state. This is useful when jumping in with an attack on a crouching opponent, forcing them to stand so you can follow up with a Light Kick Hurricane Kick.&nbsp;</p>
<ul style="padding-left: 30px;">
</ul>
<p style="padding-left: 30px;"><strong>Close Heavy Punch</strong> (not pictured) is special cancelable making it a very damaging move to start combos with when you have the chance.</p>
<ul>
</ul>
<h4><strong>SHORT (LIGHT) KICK</strong></h4>
<p style="text-align: center;"><strong><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-standing-light-kick.jpg?__SQUARESPACE_CACHEVERSION=1267474288428" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-crouching-light-kick.jpg?__SQUARESPACE_CACHEVERSION=1267474300343" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-neutral-jump-light-kick.jpg?__SQUARESPACE_CACHEVERSION=1267474324234" alt="" /></span></span> &nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-diagonal-jump-light-kick.jpg?__SQUARESPACE_CACHEVERSION=1267474340281" alt="" /></span></span><br /></strong></p>
<p style="padding-left: 30px;"><strong>Crouching Light Kick</strong> hits low and combos into Crouching Light Punch so it is a great close range combo starter.</p>
<p style="padding-left: 30px;"><strong>Diagonal Jump Light Kick</strong> crosses up making it an effective jump in attack. Must hit deep in order to follow up with a combo.</p>
<p style="padding-left: 30px;">&nbsp;</p>
<ul>
</ul>
<h4><strong>FORWARD (MEDIUM) KICK</strong></h4>
<p style="text-align: center;"><strong><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-standing-medium-kick.jpg?__SQUARESPACE_CACHEVERSION=1267474364096" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-crouching-medium-kick.jpg?__SQUARESPACE_CACHEVERSION=1267474379350" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-neutral-jump-medium-kick.jpg?__SQUARESPACE_CACHEVERSION=1267474392386" alt="" /></span></span> &nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-diagonal-jump-medium-kick.jpg?__SQUARESPACE_CACHEVERSION=1267474406673" alt="" /></span></span><br /></strong></p>
<p style="padding-left: 30px;"><strong> Crouching Medium Kick</strong> is one of Akuma's best <a href="http://iplaywinner.com/glossary/general-terms/footsies.html" target="_blank">footsie</a> tools, allowing him to combo into Hadoukens and even Hurricane Kicks from the right distance.</p>
<p style="padding-left: 30px;"><br /><strong>Jumping Medium Kick</strong> is Akuma's go to cross up move and is a solid air-to-air attack as well.</p>
<h4><strong>ROUNDHOUSE (HARD) KICK</strong></h4>
<p style="text-align: center;"><strong><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-standing-heavy-kick.jpg?__SQUARESPACE_CACHEVERSION=1267475115531" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-crouching-heavy-kick.jpg?__SQUARESPACE_CACHEVERSION=1267475142801" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-neutral-jump-heavy-kick.jpg?__SQUARESPACE_CACHEVERSION=1267475178290" alt="" /></span></span> &nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma-diagonal-jump-heavy-kick.jpg?__SQUARESPACE_CACHEVERSION=1267475290640" alt="" /></span></span><br /></strong></p>
<p style="padding-left: 30px;"><strong>Far Standing Heavy Kick</strong> is a two hit move that leads to many of his most damaging combos, so use this midrange to apply pressure and also punish Focus Attacks. You can also use this attack to punish wiffed throws as well. Akuma has a fast walk speed so you can walk into the opponents throw range and back out, performing Far Standing Heavy Kick to punish the throw.</p>
<p style="padding-left: 30px;">Keep in mind on some characters the second hit of Far Standing Heavy Kick will miss completely if they are crouching. This will leave you open to counter attack so if you see the second hit miss on the opponent, refrain from abusing this move. Against characters where both attacks hit even if they are blocking low, you can use this attack much more liberally.&nbsp;</p>
<p style="padding-left: 30px;">From close range you can follow up with Light Punch or a Dragon Punch, while from mid range it's best to follow up with Crouching Medium Punch or Kick.&nbsp;</p>
<ul>
</ul>
<h3>COMMAND NORMALS</h3>
<h4><strong>OVERHEAD CHOP</strong></h4>
<p>TOWARDS + MEDIUM PUNCH</p>
<p><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/zugaihasatsu-1.jpg?__SQUARESPACE_CACHEVERSION=1267475798236" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/zugaihasatsu-2.jpg?__SQUARESPACE_CACHEVERSION=1267475819281" alt="" /></span></span></p>
<h4><strong>DIVE KICK</strong></h4>
<p>IN AIR, DOWN + MK</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/tenmakujinkyaku.jpg?__SQUARESPACE_CACHEVERSION=1267475861781" alt="" /></span></span></p>
<p><a name="specials"></a></p>]]></content></entry><entry><title>AKUMA - SPECIAL MOVES - SUPER STREET FIGHTER 4</title><id>http://iplaywinner.com/akuma-ssf4/akuma-special-moves-super-street-fighter-4.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/akuma-ssf4/akuma-special-moves-super-street-fighter-4.html"/><author><name>haunts</name></author><published>2010-02-23T08:59:00Z</published><updated>2010-02-23T08:59:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<h4><strong>GOU HADOUKEN (FIREBALL)</strong></h4>
<p><img src="http://iplaywinner.com/storage/move_images/fb-punch.png?__SQUARESPACE_CACHEVERSION=1224564775498" alt="" /><br />QUARTER CIRCLE FORWARD + PUNCH</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma/gouhadouken.png?__SQUARESPACE_CACHEVERSION=1273041175169" alt="" /></span></span>This is Akuma's primary zoning tool, allowing him to pressure the opponent into making mistakes. Not only that, it is also useful in combos and block strings where you don't want to commit to a hurricane kick.&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma/airhadouken.png?__SQUARESPACE_CACHEVERSION=1273041192391" alt="" /></span></span>Akuma also has an air Gou Hadouken which is a key element of his zoning and wake up game. By making the opponent wake up into an Air Gou Hadouken will not only allow Akuma to keep the pressure on, but can also create ambiguous cross up situations as well.&nbsp;</p>
<p>When spaced correctly, this air Gou Hadouken can be useful for running away, controlling the space in front of Akuma though some characters can punish you with an Ultra if they see it coming.</p>
<p>The EX version of the air Gou Hadou is effective for applying pressure in that if it hits the opponent, you will have enough time to follow up with Far Standing Heavy Kick or any other normal attack that is in range to hit the opponent. &nbsp;</p>
<p>&nbsp;</p>
<h4><strong>SHAKUNETSU HADOUKEN (MULTI-HIT FIREBALL)</strong></h4>
<p><img src="http://iplaywinner.com/storage/move_images/hcb-punch.png?__SQUARESPACE_CACHEVERSION=1224565008509" alt="" /></p>
<p>HALF CIRCLE BACK + PUNCH</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma/multihithadouken.png?__SQUARESPACE_CACHEVERSION=1273041227502" alt="" /></span></span>Although Akuma Shakunetsu Hadouken looks similar to his regular Hadouken, it's application is a little different. Not only is it useful in fireball wars, considering it is multi-hit, allowing it blow through the opponents projectile giving them more fireballs to deal with, it can also be used in FADC combos for extra damage.&nbsp;</p>
<p>It's best to use this attack from full screen for the most part. It has a slow start up so from mid screen it's easier for opponent to see it coming and counter attack with a jump in attack.&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4><strong>GOU SHORYUKEN</strong>&nbsp;<strong>(DRAGON PUNCH)</strong></h4>
<p><img src="http://iplaywinner.com/storage/move_images/dp-punch.png?__SQUARESPACE_CACHEVERSION=1224564845337" alt="" /><br />FORWARD, DOWN, DOWN-FORWARD + PUNCH</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma/uppercut.png?__SQUARESPACE_CACHEVERSION=1273041257584" alt="" /></span></span>Akuma's Gou Shoryuken is his primary tool to stop jump ins and also deal out damage in juggle combos. The Heavy version is three hits, which will allow you to see if it is hitting or not, and FADC to saftey if it is being blocked.&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4><strong>TATSUMAKI ZANKUKYAKU (HURRICANE KICK)</strong></h4>
<p><strong><img src="http://iplaywinner.com/storage/move_images/qcb-kick.png?__SQUARESPACE_CACHEVERSION=1224565098519" alt="" /></strong><br />QUARTER CIRCLE BACK + KICK</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma/hurricanekick.png?__SQUARESPACE_CACHEVERSION=1273041285900" alt="" /></span></span>Akuma's Tatsumaki Zankukyaku is not only critical in juggle combos, but is also a big part of his wake up game. The Light version is typically used mid combo to put the opponent into a juggle state, allowing him to follow up with more damage and even resets. The Light version will wiff on crouching opponents through, so make sure they are standing before attempting to combo into it.&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma/airhurricane.png?__SQUARESPACE_CACHEVERSION=1273041305048" alt="" /></span></span>On Wake up, he can cross up the opponent, hitting them from behind to land another knockdown, which is a technique all Akuma players should learn to master.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4><strong>HYAKKI SHU (DEMON FLIP)</strong></h4>
<p><img src="http://iplaywinner.com/storage/move_images/dp-kick.png?__SQUARESPACE_CACHEVERSION=1225028123296" alt="" /><br />FORWARD, DOWN, DOWN-FORWARD + KICK</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma/demonflip-divekick.png?__SQUARESPACE_CACHEVERSION=1273041350115" alt="" /></span></span>Akuma's Hyakki Shu, or otherwise known as his Demon Flip, is an essential part of his overall game, allowing him to not only close the gap between him and his opponent, but to also start a mean wake up game. The normal versions each travel different ranges depending on which one you use, while the EX version will track the opponent and has the ability to go full screen.</p>
<p>There are four different follow ups after the initial input, each one useful depending on the situation.</p>
<ul>
<li>Grab: Above opponent LP + LK</li>
<li>Punch: Above opponent any punch -- will armor break.&nbsp;</li>
<li>Slide sweep: No input -- best used from max range and opponents blocking high.</li>
<li>Dive kick: Any kick -- will beat many wake up attacks and gives Akuma the ability to follow up with a combo.</li>
</ul>
<p><strong>COMMUNITY VIDEOS</strong></p>
<p><a href="http://www.youtube.com/watch?v=H_Id28SVDck&amp;feature=related" target="_blank">Akuma101: The Demon Flip by LordofUltima</a> gives a lot of specifics about the Demon Flip as it is an essential move in Akuma's arsenal. This video was originally made for Street Fighter 4 (so some small details may have changed) but is still relevant to Super SF4.</p>
<h4><strong>AHURA SENKU (TELEPORT)</strong></h4>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma/teleport.png?__SQUARESPACE_CACHEVERSION=1273041377418" alt="" /></span></span>Akuma's Ahura Senku, or Teleport, is primarly used for positioning and to get out of wake up pressure. It's an extremley important part of his game considering he has such low health, but dont get too predictable with it in that many characters can punish you on the recovery if they are expecting it.&nbsp;</p>
<p>There are four different direcitons and distances Akuma can travel with the Teleport:</p>
<p><br /><strong>APPROACH (FAR)</strong><br /><span class="ssNonEditable full-image-block"><img src="http://iplaywinner.com/storage/move_images/dp-punchx3.png?__SQUARESPACE_CACHEVERSION=1225029250027" alt="" /></span><strong><br />APPROACH (SHORT)</strong><br /><span class="ssNonEditable full-image-block"><img src="http://iplaywinner.com/storage/move_images/dp-kickx3.png?__SQUARESPACE_CACHEVERSION=1225029295020" alt="" /></span></p>
<p><strong>RETREAT (FAR)</strong><br /><span class="ssNonEditable full-image-block"><img src="http://iplaywinner.com/storage/move_images/rdp-punchx3.png?__SQUARESPACE_CACHEVERSION=1225029382473" alt="" /></span><br /><strong>RETREAT (SHORT)</strong><br /><span class="ssNonEditable full-image-block"><img src="http://iplaywinner.com/storage/move_images/rdp-kickx3.png?__SQUARESPACE_CACHEVERSION=1225029411146" alt="" /></span></p>
<h4><strong>SUPER - SHUN GOKU SATSU (RAGING DEMON)</strong></h4>
<p><img src="http://iplaywinner.com/storage/move_images/lp.png?__SQUARESPACE_CACHEVERSION=1224565328094" alt="" />&nbsp;<img src="http://iplaywinner.com/storage/move_images/lp.png?__SQUARESPACE_CACHEVERSION=1224565352976" alt="" />&nbsp;<img src="http://iplaywinner.com/storage/move_images/f.png?__SQUARESPACE_CACHEVERSION=1224565378445" alt="" />&nbsp;<img src="http://iplaywinner.com/storage/move_images/lk.png?__SQUARESPACE_CACHEVERSION=1224565406337" alt="" />&nbsp;<img src="http://iplaywinner.com/storage/move_images/hp.png?__SQUARESPACE_CACHEVERSION=1224565435304" alt="" /><br />LIGHT PUNCH, LIGHT PUNCH, TOWARD, LIGHT KICK, HARD PUNCH</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma/super.png?__SQUARESPACE_CACHEVERSION=1273041423589" alt="" /></span></span>Akuma's Super is one of the more useful ones in the game in that it inflicts a good amount of damage and has a very fast start up. Although Akuma's EX moves are also useful, when you have a full Super meter you might want to look for an opportunity to land this, especially if it is near the end of the round.&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4><strong>ULTRA 1 - SHIN SHUN GOKU SATSU (WRATH OF THE RAGING DEMON)</strong></h4>
<p><img src="http://iplaywinner.com/storage/move_images/lp.png?__SQUARESPACE_CACHEVERSION=1224565328094" alt="" />&nbsp;<img src="http://iplaywinner.com/storage/move_images/lp.png?__SQUARESPACE_CACHEVERSION=1224565352976" alt="" />&nbsp;<img src="http://iplaywinner.com/storage/move_images/b.png?__SQUARESPACE_CACHEVERSION=1224565577734" alt="" />&nbsp;<img src="http://iplaywinner.com/storage/move_images/lk.png?__SQUARESPACE_CACHEVERSION=1224565406337" alt="" />&nbsp;<img src="http://iplaywinner.com/storage/move_images/hp.png?__SQUARESPACE_CACHEVERSION=1224565435304" alt="" /><br />LIGHT PUNCH, LIGHT PUNCH, BACK, LIGHT KICK, HARD PUNCH</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma/ultra1.png?__SQUARESPACE_CACHEVERSION=1273041443625" alt="" /></span></span>The Raging Demon is similar to his Super, but has slower start up. In turn, it does a lot more damage at full Revenge Meter and like the Super, has many different set ups to catch the opponent. Learning the different set ups such as catching opponents as they jump over Hadoukens, is essential for any Akuma player.</p>
<p><strong>Raging Demon Set Ups:</strong></p>
<ul>
<li>Coming Soon</li>
</ul>
<p><strong>COMMUNITY VIDEOS:</strong></p>
<p><a href="http://www.youtube.com/watch?v=rlFnW97s298&amp;feature=player_embedded" target="_blank">Raging Demon Setups (Vol.1) by RajmanGamingHD</a>: This video shows some setups for Raging Demon. What's better, the video captured is from actual matches so you know it's legit.</p>
<p>&nbsp;</p>
<h4>ULTRA 2 - DEMON ARMAGEDDON</h4>
<p><br /><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/up-arrow.png?__SQUARESPACE_CACHEVERSION=1273039135493" alt="" /></span></span>&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/up-arrow.png?__SQUARESPACE_CACHEVERSION=1273039156144" alt="" /><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/plus.png?__SQUARESPACE_CACHEVERSION=1273039171479" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/kx3.png?__SQUARESPACE_CACHEVERSION=1273039195587" alt="" />&nbsp;</span></span></span></span></span></span></p>
<p>UP, UP + THREE KICKS</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/akuma/ultra2.png?__SQUARESPACE_CACHEVERSION=1273041471098" alt="" /></span></span>Most players will find Akuma's new Ultra fairly unintuitive and end up going with the Raging Demon, but it does have it's own unique applications and the ability to combo from certain moves. You have to tap Up on the joystick twice and press three kicks to execute it which can make it easily telegraphed unless you know the proper set ups.</p>
<p>The main thing to understand is that you can cancel a Teleport with this Ultra which will allow you to not only create some interesting mix ups, but will also give you the ability to combo into it. One example is Using a Crouching Heavy Punch, cancel into a teleport and then canceling that into Ultra 2 for the combo.</p>
<p><strong>COMMUNITY VIDEOS</strong></p>
<p><a href="http://www.youtube.com/watch?v=Pn5GdwOYDgQ" target="_blank">Akuma101: Demon Armageddon</a> by LordofUltima goes into a lot of setups for this Ultra.</p><p><br/><br/><br/><br/><br/></p>]]></content></entry><entry><title>AKUMA - COMBOS - SUPER STREET FIGHTER 4</title><id>http://iplaywinner.com/akuma-ssf4/akuma-combos-super-street-fighter-4.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/akuma-ssf4/akuma-combos-super-street-fighter-4.html"/><author><name>haunts</name></author><published>2010-02-21T09:00:00Z</published><updated>2010-02-21T09:00:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<h4>NORMAL MOVE COMBOS</h4>
<p>Crouching Medium Punch, Crouching Medium Punch</p>
<h4>HADOUKEN COMBOS</h4>
<p>Crouching Medium Kick or Punch, Hadouken</p>
<p>Crouching Medium Kick or Punch, Hadouken, FADC, Crouching Heavy Kick</p>
<h4>HURRICANE KICK COMBOS</h4>
<p>Crouching Medium Punch, Hurricane Kick&nbsp;</p>
<p>Crouching Light Punch, Crouching Medium Punch, Light Hurricane Kick, Heavy Dragon Punch</p>
<p>Far Standing Heavy Kick, Crouching Light or Medium Punch, Light Hurricane Kick, Heavy Dragon Punch</p>
<h4>DRAGON PUNCH COMBOS</h4>
<p>Crouching Heavy Punch, Dragon Punch</p>
<p>... Light Hurricane Kick, Heavy Dragon Punch</p>
<p>... Light Hurricane Kick, Light Dragon Punch, FADC, Multi-Hit Hadouken</p>
<p><a name="matchups"></a></p>]]></content></entry><entry><title>AKUMA - MATCH UPS - SUPER STREET FIGHTER 4</title><id>http://iplaywinner.com/akuma-ssf4/akuma-match-ups-super-street-fighter-4.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/akuma-ssf4/akuma-match-ups-super-street-fighter-4.html"/><author><name>haunts</name></author><published>2010-02-20T09:00:00Z</published><updated>2010-02-20T09:00:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><strong>Coming Soon</strong></p>]]></content></entry></feed>