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« 001. STREET FIGHTER 4 - AKUMA - INTRO & STRATEGY | Main | 003. STREET FIGHTER 4 - AKUMA - SPECIAL MOVES »
Tuesday
May122009

002. STREET FIGHTER 4 - AKUMA - NORMAL MOVES

JAB (LIGHT) PUNCH

  • Crouching LP is Akumas fastest normal and leaves him at frame advantage on both block (+2) and hit (+5) making it ideal for setting up tick throws.

STRONG (MEDIUM) PUNCH

  • Crouching MP is a decent poke and can be combed into itself and also after crouching LP. It is also special cancelable make it useful for punishing opponents who leave themselves open.

FIERCE (HARD) PUNCH

  • Crouching FP is a solid anit-air, allowing Akuma to hit opponents out of the air without committing to a Dragon Punch.
  • Close HP is special cancelable making it a very damaging move to start combos with when you have the chance.

SHORT (LIGHT) KICK

  • Crouching LK hits low and combos into C. LP so it is a great close range combo starter.

FORWARD (MEDIUM) KICK

  • Jumping MK Is Akumas go to cross up move.

ROUNDHOUSE (HARD) KICK

  • Far RH is a two hit move that leads to many of his most damaging combos, so use this midrange to apply pressure and also punish Focus Attacks.

COMMAND NORMALS

OVERHEAD CHOP

TOWARDS + MEDIUM PUNCH

DIVE KICK

IN AIR, DOWN + MK

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