Stream Status

FULL FGC STREAM LIST

RECENT VIDEOS
MEMBER ACCESS
ABEL | STREET FIGHTER 4 | BALROG
Tuesday
May122009

001. STREET FIGHTER 4 - AKUMA - INTRO & STRATEGY

NORMAL MOVES | SPECIAL MOVES | COMBOS | MATCH UP NOTES & VIDEOS

OVERVIEW

  • Akuma is one of the best characters in Street Fighter 4 since he has more offensive options than most characters in the game and the ability to stun his opponents quickly though hard hitting, double digit combos. Beyond that, his ability to teleport enables him to get him out of most wake up and pressure situations making him a difficult character to pin down and attack.
  • Low stamina means the player must be very careful on the offensive, in that taking a couple big combos will most likely end the match for Akuma.
  • Advanced level character considering most damaging combos require a high level of execution, and low stamina means the player cant afford to make any mistakes with Akuma.

RESOURCES

AKUMA SUPER GUIDE - 1UP.COM MY CHEATS

AKUMA FORUM - SHORYUKEN.COM

AKUMA FRAME DATA - SHORYUKEN.COM

Tuesday
May122009

002. STREET FIGHTER 4 - AKUMA - NORMAL MOVES

JAB (LIGHT) PUNCH

  • Crouching LP is Akumas fastest normal and leaves him at frame advantage on both block (+2) and hit (+5) making it ideal for setting up tick throws.

STRONG (MEDIUM) PUNCH

  • Crouching MP is a decent poke and can be combed into itself and also after crouching LP. It is also special cancelable make it useful for punishing opponents who leave themselves open.

FIERCE (HARD) PUNCH

  • Crouching FP is a solid anit-air, allowing Akuma to hit opponents out of the air without committing to a Dragon Punch.
  • Close HP is special cancelable making it a very damaging move to start combos with when you have the chance.

SHORT (LIGHT) KICK

  • Crouching LK hits low and combos into C. LP so it is a great close range combo starter.

FORWARD (MEDIUM) KICK

  • Jumping MK Is Akumas go to cross up move.

ROUNDHOUSE (HARD) KICK

  • Far RH is a two hit move that leads to many of his most damaging combos, so use this midrange to apply pressure and also punish Focus Attacks.

COMMAND NORMALS

OVERHEAD CHOP

TOWARDS + MEDIUM PUNCH

DIVE KICK

IN AIR, DOWN + MK

Tuesday
May122009

003. STREET FIGHTER 4 - AKUMA - SPECIAL MOVES

CLICK FOR FULL SIZE

GOU HADOUKEN (FIREBALL)


QUARTER CIRCLE FORWARD + PUNCH

  • Can be done in air.

SHAKUNETSU HADOUKEN (MULTI-HIT FIREBALL)


HALF CIRCLE BACK + PUNCH

GOU SHORYUKEN (DRAGON PUNCH)


FORWARD, DOWN, DOWN-FORWARD + PUNCH

TATSUMAKI ZANKUKYAKU (HURRICANE KICK)


QUARTER CIRCLE BACK + KICK

  • Can be done in air.

HYAKKI SHU (DEMON FLIP)


FORWARD, DOWN, DOWN-FORWARD + KICK

  • Grab: Above opponent LP + LK
  • Punch: Above opponent any punch.
  • Slide sweep: No input.
  • Dive kick: Any kick.

AHURA SENKU (TELEPORT)


APPROACH (FAR)

APPROACH (SHORT)

RETREAT (FAR)

RETREAT (SHORT)

SUPER

SHUN GOKU SATSU (RAGING DEMON)


LIGHT PUNCH, LIGHT PUNCH, TOWARD, LIGHT KICK, HARD PUNCH

ULTRA

SHIN SHUN GOKU SATSU (TRUE RAGING DEMON)


LIGHT PUNCH, LIGHT PUNCH, BACK, LIGHT KICK, HARD PUNCH

Tuesday
May122009

004. STREET FIGHTER 4 - AKUMA - COMBOS

  • Crouching Light Kick, Crouching Light Punch, HP Uppercut
  • Far Roundhouse, Uppercut
  • Far Roundhouse, Crouching Medium Punch, LK Hurricane Kick, HP Uppercut
  • Far Roundhouse, Crouching Medium Punch, LK Hurricane Kick, LP Upppercut, FADC, HP Shakunetsu Hadouken
Tuesday
May122009

005. STREET FIGHTER 4 - AKUMA - MATCH UPS

Choose a character to view match up notes and videos.

VS. VS.VS.VS.VS.

VS.VS.VS.VS.VS. 

VS.VS.VS.VS.VS.

VS.VS.VS.VS.VS.

VS.VS.VS.VS.VS.

ABEL | AKUMA | BALROG | BLANKA | C. VIPER | CAMMY | CHUN-LI | DAN | DHALSIM | FEI-LONGE.HONDA | EL FUERTE | GEN | GOUKEN | GUILE | KEN | M. BISON | ROSE | RUFUS | RYU | SAGAT | SAKURASETH | VEGA | ZANGIEF