NORMAL MOVES
Damage #'s are (Standing/Crouching/Air)
L - LIGHT (53k/48k/53k)
Both Crouching and Standing L chain into themselves.
M - MEDIUM (72k/75k/70k)
Not a lot of utility for the move. Use it primarily to chain after L.
H - HARD (88k/85k/88k)
Crouching H is a standard Shoto sweep that combos into a number of attacks such as Exchange.
S - EXCHANGE (90k/na/90k)
COMMAND NORMALS
FORWARD + M (81k)
Akuma's overhead attack which can be comboed into any of his Specials and also his Exchange launcher.
FORWARD + H (100k)
Akuma performs a hop kick and puts the opponent into a juggle state. Essential for many extended ground combos.
(IN AIR) DOWN + M (80k)
Akuma's staple dive kick which is useful for keeping the pressure on the opponent.


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